Real Time A Star
Real-Time A* Search
Simply repeating minimin search for each move ignores information from previous searches and results in infinite loops. In addition, since actions are committed based on limited information often the best move, may be due to undo the previous move. The principle of rationaliy is that backtracking should occur when the estimated cost of continuing the current path exceeds the cost of going back to a previous state plus the estimated cost of reaching the goal from the state Real-time A* (RTA*) implements the policy in constant time per move on a tree.
For each move, the f(n) = g(n) + h(n) value of each neighbour of the current state is computed where
In a fluite problem space in which there exists a path to a goal from every state, RTA* is guaranteed to find a solution, regardless of the heuristic evaluation function. Moreover, on a tree, RTA* makes locally-optimal decisions given the information it has seen so far.